AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games on iOS in Australia, Q2 2024
Explore the performance of the top 5 Shoot'em Up games on iOS in Australia during Q2 2024, highlighting trends in downloads, revenue, and active users.
In Q2 2024, the top 5 Shoot'em Up games on the iOS platform in Australia demonstrated varied performance trends. Here's a closer look at each game's metrics based on data from Sensor Tower.
Survivor!.io Released by HABBY, this game saw a consistent revenue stream throughout the quarter, with weekly earnings ranging from approximately $14.7K to $20.8K. Downloads showed a steady increase, starting at around 2.7K in early April and peaking at nearly 4.9K by the end of June. Weekly active users (WAU) fluctuated slightly, beginning at 22.6K and ending at 22K.
Earn to Die Rogue Published by Not Doppler, this title experienced a significant revenue rise after its release in early May, reaching a peak of around $2K in late May. Downloads were strong initially, with a notable surge to 5.8K in the second week of May before declining to approximately 1.1K by the end of June. WAU followed a similar trend, peaking at 6.6K in late May and then decreasing to about 3K by the end of the quarter.
Galaxiga - Classic 80s Arcade ONESOFT GLOBAL PTE. LTD.'s game maintained a steady revenue flow, with weekly earnings ranging from $1.4K to $2.5K. Downloads peaked at 2.2K in mid-April and gradually declined to about 1K by the end of June. WAU showed a peak of approximately 10.5K in late April before settling around 9.1K by the quarter's end.
Galaxy Attack: Space Shooter This game by RocketAds Ltd saw fluctuating revenue, with a peak of about $3K in late April and a low of around $1.1K in mid-May. Downloads were relatively stable, starting at 2.1K in early April and ending at 1.5K in late June. WAU showed a decline from 8.7K in early April to around 7.7K by the end of June.
Zombie.io: Potato Shooting Joy Net Games' title, released in late April, experienced a revenue peak of approximately $11.9K in early June. Downloads started strong at 3.8K during its release week but dropped to around 800 by the end of June. WAU followed a similar pattern, starting at 3.5K and decreasing to about 1.7K by the quarter's end.
For more insights and detailed data, visit Sensor Tower.